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Unity VR – Bow And Arrow Part 2

Tutorial, Unity, VR / Fist Full of Shrimp

https://youtu.be/wKmtG_nKsQ0 In the previous tutorial, I covered how to make a VR Bow that we could grab and also pull back on with the String. Now that we have the Bow working, we need to get it to launch some arrows. If you haven’t gone over part 1, you can find it here. SPAWNING ARROWS Jumping […]

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Unity VR – Bow and Arrow Part 1

Tutorial, Unity, VR / Fist Full of Shrimp

https://youtu.be/XHkAl-fVa1A I’ve enjoyed using a bow and arrow in VR ever since I booted up the VR Lab. There was something so satisfying about grabbing the bow in one hand and launching arrows by pulling the string with the other hand. This tutorial will cover how to make a quick and easy VR bow. I’ll

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The Meta Quest Store in 2023

General, Oculus, VR / Fist Full of Shrimp

https://youtu.be/e0FxXNoD_NE Let’s talk about the current state of the Meta Quest Store in 2023! A recent newsletter was released by Simon Carless exploring the current state of Quest 2 VR games and it shines a light on certain aspects of the VR market as it pertains the the Quest 2. If you don’t know about

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How to Publish a Game on Sidequest

Oculus, Tutorial, Unity, VR / Fist Full of Shrimp

https://youtu.be/zSF9oQNiPTk It’s time we publish on Sidequest.   If you don’t know what Sidequest is, think of it like Itch.io, but specifically for VR. Developers can use this platform to test out their prototypes and build communities around their early access games. Sidequest even acts as a discovery platform for Applab, which is Oculus’s platform

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How to Publish Your VR Game on Itch.io

Tutorial, Unity, VR / Fist Full of Shrimp

https://youtu.be/slh0VFoWJZU Itch.io is a website that allows indie developers to publish and sell their games. They also help people host their own game jams so developers can practice their game dev skills. Whether you’re looking for people to test out your prototype, submitting a game jam game or trying to sell a completed project, you

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How a 99 Year Old Investor Makes The Worst VR Game Possible

VR / Fist Full of Shrimp

https://youtu.be/qxtttd34vEI The investor that I’m referencing here is a legend in the investing world named Charlie Munger. If you don’t know him, you might know his partner, Warren Buffet. These investors have beaten that market for decades and continue to do so at the young ages of their 90s. So what does Charlie Munger have

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Unity VR Optimization : Object Pooling

Tutorial, Unity, VR / Fist Full of Shrimp

https://www.youtube.com/watch?v=3KGHef4L68o One problem we can run into when developing our games can occur when we Instantiate and Destroy hundreds of Objects in a short period of time. A good example of this would be having a gun that generates hundreds of bullets when we shoot a gun. The bullets would be Instantiated upon pulling the

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Unity VR Optimization : Light Probes

Tutorial, Unity, VR / Fist Full of Shrimp

https://youtu.be/T13h3So6oFU If we want to have dynamic lighting in our games, we should learn how to use Light Probes. Light Probes are an invaluable tool in Unity for creating realistic lighting effects. These probes store information about how lighting behaves in a particular area and can be used to create dynamic lighting effects. This blog

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Unity VR Optimization Lighting

Tutorial, Unity, VR / Fist Full of Shrimp

https://youtu.be/f39WZcOZ1kw Lighting can make a game go from bland to incredible. With the correct light we can help build strong player immersion in our VR experience. The one drawback is that lighting can quickly add to our draw calls and burden our VR experiences to the point that it’s no longer playable. Let’s fix that

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Unity VR Optimization : URP

Tutorial, Unity, VR / Fist Full of Shrimp

https://youtu.be/OqpS2z_I3hU If we want to get the most out of Unity and optimize our performance, we’re going to need an efficient way to display lighting and shadows. The best way to do this is through the Universal Render Pipeline (URP).  The URP was developed to provide optimized performance for developers who are targeting a wide

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