VR

Your Game Should Acknowledge Your Player’s Actions : Unity’s XR Interaction Toolkit Affordance System for Dynamic Experiences

https://youtu.be/yiqKxARw0VE Have you ever played a game that lacked feedback? It can be the absolute worst! It’s a shame too, because some of these games could have been hits if they didn’t forget this one simple development tip. Your games should give feedback quickly and often!  Can you pick up an item in this game?

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Unity Video Player – Easily Create Immersive Worlds with 2d and 360 Video

https://youtu.be/u5vI4oRonoM The Unity Video Player is a component that can allow us to create more immersive worlds by importing videos from the outside world into our games. Not only does it give us the ability to make 2D movie screens, but it also gives us access to 360 videos for VR experiences. Without wasting anymore

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Unity VR Basics 2023 – Teleportation

https://youtu.be/8xIxXkXn26M Besides Continuous Movement, Teleportation is the other main form of movement found in VR. Since running like in Ready Player One isn’t a reality yet, teleportation helps our player navigate a expansive environment easily.  Teleportation Provider Before we can use any teleportation rays, we need to add a Teleportation Provider to our Locomotion System.  Expand

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Unity VR Basics 2023 – XR Interaction Group

https://youtu.be/YlGMwXb1WQk Between the Poke Interactor, Direct Interactor and Ray Interactor, we have a ton of behaviors’ that we need to manage. If we interact with an Object that can use all three Interactables, which one gets priority? To make sure our players have a more consistent experience, we can actually handle the hierarchy of importance

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