Unity VR Basics 2023 – Teleportation

https://youtu.be/8xIxXkXn26M Besides Continuous Movement, Teleportation is the other main form of movement found in VR. Since running like in Ready Player One isn’t a reality yet, teleportation helps our player navigate a expansive environment easily.  Teleportation Provider Before we can use any teleportation rays, we need to add a Teleportation Provider to our Locomotion System.  Expand […]

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Unity VR Basics 2023 – XR Interaction Group

https://youtu.be/YlGMwXb1WQk Between the Poke Interactor, Direct Interactor and Ray Interactor, we have a ton of behaviors’ that we need to manage. If we interact with an Object that can use all three Interactables, which one gets priority? To make sure our players have a more consistent experience, we can actually handle the hierarchy of importance

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How To : Unity Vr Basics 2023 – Poke Interactor

https://youtu.be/MaA76IHXMOM Since I last covered the XR Interaction Toolkit, Unity has added an all new Interactor! Say hello to the Poke Interactor! As the name suggests, the XR Poke Interactor is responsible for allowing interactions specifically around poking. Making A XR Poke Interactor To make a XR Poke Interactor, we need to do the following. Expand

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How To : Unity VR Basics 2023 – Input System and Hands (XR Interaction Toolkit)

https://youtu.be/vGZlTfZIfRo In this tutorial, we’ll be learning how to use Unity’s Action Input System to connect our VR Hands. I’ll express the importance of really understanding the Action Input System. With it, you’ll be able to connect hand animations with player input, but more importantly, you’ll be able to get Input from your player for

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