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Unity VR Optimization Quest 2 Settings

1 Comment / Tutorial, Unity, VR / Fist Full of Shrimp

https://www.youtube.com/watch?v=swQFRKlgL24 The Quest 2 has taken up a massive amount of market share within the VR market. It only makes sense to help target and optimize for it!  We look again to Meta for guidance as to what Unity settings work best for the Quest 2. If you’d like to take a look, you can […]

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Unity VR Optimization Draw Calls

Tutorial, Unity, VR / Fist Full of Shrimp

https://www.youtube.com/watch?v=EMA5-WqkEAo&ab_channel=FistFullofShrimp Let’s talk about optimization, this time let’s go over draw calls!  What is a Draw Call? Whenever we need to an object to appear on the screen, we need to make a call to the GPU to draw out this object to the screen. This call to the GPU is what the Draw Call is.

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Unity VR Optimization Polycount

Tutorial, Unity, VR / Fist Full of Shrimp

https://www.youtube.com/watch?v=Fg_v7xm8pQQ When optimizing for VR, the main focus should be to maintain a high and consistent frame per second. There are many different things to talk about when it comes to optimizing, so I’m just going to pick one at random…. Let’s talk about polycount and how it can effect our projects! What is Polycount?

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Unity VR Frames Per Second

2 Comments / Tutorial, Unity, VR / Fist Full of Shrimp

https://youtu.be/huGdw7Zf7-w Let’s talk about optimization and VR. Optimization can be a broad subject to cover since so many variables can be attributed to how well a final product runs. One thing that can be focused on is a single unit of measurement. Frames Per Second. FPS (Frames per second) Frames per second are vital for

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Unity VR Socket Inventory

Tutorial, Unity, VR / Fist Full of Shrimp

https://www.youtube.com/watch?v=Xc5sx32cT1Q Let’s make a Socket Inventory System! To follow along with this tutorial in Unity, first download the VR template I provide here.  Once downloaded and booted up, you’ll be a be able to download the specific resources needed for this project found here. Just add them to the VR template project and you’ll be ready to

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Unity VR Flashlight

1 Comment / Tutorial, Unity, VR / Fist Full of Shrimp

https://www.youtube.com/watch?v=glBoaaEqPCI Let’s make a flashlight in VR! To follow along with this tutorial in Unity, first download the VR template I provide here.  Once downloaded and booted up, you’ll be a be able to download the specific resources needed for this project found here. Just add them to the VR template project and you’ll be

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Unity VR Controller Data

Tutorial, Unity, VR / Fist Full of Shrimp

In this tutorial, I’m going to teach you how to get different input data from your VR controllers so you can utilize it in your games. This data can be used to add up a score like in Beat Saber, which uses the angle of your cut or in Thrill of the Fight, which uses

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Unity VR Template

Tutorial, Unity, VR / Fist Full of Shrimp

Having wrapped up my Unity VR Basics tutorials, it’s time to move on. During my last series of tutorials, I lumped everything into a single project that was hosted on Github, but kept subjects modular by separating them by scene. This eventually creates a lot of bloat after making 15 tutorials.  I want to continue

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Top 5 Oculus VR Development Accessories

General, Oculus, Unity, VR / Fist Full of Shrimp

It’s time for something new on the blog! I’ve been doing tutorials for months now and it’s time to  dive into other aspects of VR development. Throughout this post I will have affiliate links to different products that I’ve used or researched, so if you want to help support this blog without any additional cost

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Unity VR : Climbing

General / Fist Full of Shrimp

https://youtu.be/1JZ62Us3RI0 One of the most compelling experience I have had in VR was when I walked up to a ladder in Half Life Alyx. When grabbing onto a bar, I thought it would just teleport me to the top. Instead, I began to float up in the air as I climbed the ladder. I felt

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