Unity VR Optimization Polycount
https://www.youtube.com/watch?v=Fg_v7xm8pQQ When optimizing for VR, the main focus should be to maintain a high and consistent frame per second. There are many different things to talk about when it comes to optimizing, so I’m just going to pick one at random…. Let’s talk about polycount and how it can effect our projects! What is Polycount? […]
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