Pixel Pub Devlog #2

I said that I would try and produce a game every month. That was an ambitious goal and I’m proud to say today that I am not going to be able to meet that.

What Is Slowing Me Down?

I decided to learn AWS Cloud Solutions and I’m studying for different certifications that they offer. It has caused a major slow down, but I can hopefully use that to get a decent job and also use it in game dev!

Maybe a game every other month would be better?

Cool. Sounds good to me.

Pixel Progress

So what have I been doing besides studying? BEHOLD! MY PIXEL PROGRESS!

Drag-n

My vision for this game involves patrons walking up and requesting food. As a player, you should be able to drag the food they request to them and if you get it right, the score goes up.

I want to do a more in depth dive into this functionality later this week, but I have put in a click and drag function to my food!

Not a terrible start to things. We have gone from spawning food to now being able to drag it to placeholders for matching!

Score Board

That’s right. I have a score board too! Complete with a countdown timer and a multiplier.

It uses something called delegates and events to listen to other classes in the game in order to determine when the score should increase or when to stop the clock to allow players time to memorize things.

As I’m playing catch-up with my posts, I think I’ll do an in depth dive on this one next week to help explain delegates and how you can hook them up to different events in your game to trigger increases in scores.

Next Time on Pixel Pub

By the next Devlog, I should be tackling animations for patrons as well as a menu screen to click between options, gameplay and past scores.